Dear Lancers:
FragPunk is scheduled for a maintenance update on April 25th at 10:00 AM (UTC+8), with an estimated downtime of about 3 hours. We are excited to bring you the new content included in this chapter update!
New Content
Lancer
Dex
A renowned lizardman sage skilled at scouting. Dex can use the skill "Cloning Incarnation" to create a clone of himself and fight in place of his true self, and even if the clone is killed, he himself can return to the battlefield. Dex can also place “Mimic Traps” to confuse enemies and use “Shield Scales” to withstand an enemy's attack once.
Map and Mode
New Deathmatch Map: Kepler Station - "Aesir"
The new map "Aesir" features a modern scientific research station located next to "Yggdrasil," built by Kepler in the Aesir Shard.
Available modes: Team Deathmatch - Standard, Team Deathmatch - Random, Kill Confirmed, Deck Deathmatch, Melee Deathmatch, Sniper Deathmatch, Rocketeers, One Shot, Headshot Only.
Limited-Time Mode:
Beginning May 9, there will be a new limited-time mode every two weeks:
- The "Blitz Ballet" mode from the original Arcade Rotation Mode will return from May 9 to May 22.
- The "Chaos Clash" mode from the original Arcade Rotation Mode will return from May 23 to June 5.
- A new “Classic Clash” mode will be available from June 6 to June 19.
Limited Time | ModeStart Time (UTC+0) | End Time (UTC+0) |
Blitz Ballet | 2025/05/09 04:00:00 | 2025/5/23 03:59:59 |
Chaos Clash | 2025/05/23 04:00:00 | 2025/6/6 03:59:59 |
Classic Clash | 2025/06/06 04:00:00 | 2025/6/20 03:59:59 |
Arcade Rotation Iterations:
A new "Headshot Only" mode has been added, where all Lancers' heads become bigger and bullets only deal damage if they hit the head.
Arcade modes will now change daily, as follows:
Monday | Tuesday | Wednesday | Thursday | Friday | Saturday | Sunday |
Mirror Clash | Capture The Core | One Shot |
Headshot Only (Odd Weeks)Rocketeers (Even Weeks) |
Deck Deathmatch | Sniper Deathmatch | Melee Deathmatch |
Outbreak Mode Iterations:
- In "Outbreak" mode, survivors and parasites will each have their own independent Shard Card slots, Shard Points, and card pool levels, with an upgraded card selection interface that includes key mapping.
- The rules for assigning the initial parasites have been optimized, significantly reducing the probability of being selected by the system for two consecutive rounds, except when the player has increased the probability themself.
- Spider will now be available for the Outbreak mode.
- The speed of acquiring Shard Points has been adjusted.
- If players use a skill during the preparation phase, they will no longer be allowed to change their selected Lancer.
- Reduced the damage of the Parasites' "Parasitic Sludge" against Nitro's skill "The Wall."
Battle Rotation Iterations:
- Battle Rotation has been renamed to Deathmatch, and the Glunite Grab mode has been renamed to Kill Confirmed.
- In Deathmatch, players can charge melee weapons while sliding.
- The value of Shard Points dropped from Treasures has been reduced from 1 to 0.8.
- All Deathmatch modes with Shard Cards now start with all cards unlocked.
- Tzab has been removed from the map pool of Team Deathmatch - Random and Glunite Grab, and Core has been removed from the map pool of Team Deathmatch - Standard.
- The visual effects of the spawn site invisible walls have been optimized.
Map Training Mode Iterations
- Added a new Lineup panel feature that allows players to edit location names and descriptions, and supports quick teleportation to specific locations.
- Added a new feature to set hostile bots in place, with a limit of 5 bots.
- Added a new feature to re-launch the last projectile fired.
- Projectile perspective tracking has been adjusted to display through a small window, and a new feature has been added to show the projectile landing point in advance.
- The target display method has been updated for more precise targeting.
- The map practice mode wheel has been updated, theand new features are available through the wheel.
- Added a new keybinding option to enable/disable lineups, allowing for custom key settings.
- Fixed the issue where lineup heights varied between standing and crouching.
Shard Card
Shard Card Adjustments
- A total of 67 new Shard Cards have been added to Shard Clash mode, while 25 have been removed. All Shard Cards now begin unlocked.
- A total of 26 new Shard Cards have been added to Outbreak mode.
- A total of 14 new Shard Cards have been added to Battle Rotation modes, while 4 have been removed.
- A total of 17 new Shard Cards have been added to the Capture the Core and Deck Deathmatch modes of the Arcade Rotation.
- A total of 18 new Shard Cards have been added to Treasures in the Melee Deathmatch, Sniper Deathmatch, and other modes of the Arcade Rotation.
*For specific Shard Card information, please refer to the appendix.
Seasonal Battle Pass
The brand-new Battle Pass will launch on April 29th. The Premium Pass includes 2 Superb Lancer skins (Jaguar - Survival Expert and Hollowpoint - White Reaper), plus the rare Lancer skin bundle "Purple Flame." Additionally, there are 5 Superb weapon skins in the "Jungle Camo" line!
Invitational
The first FragPunk Global Invitational is coming soon! Participants in the event taking place in betting and viewing activities can recieve unique event rewards. Please stay tuned in early June as we witness the birth of the best PunkMaster together.
Updates
Lancers
1. Nitro
- Chug-Chug
- Added an alert when Nitro is attacked.
- The Wall
- Nitro can now destroy each part of The Wall independently by interacting with it.
- Mr. Pew-Pew
- Adjusted the hitbox of Mr. Pew-Pew, making it easier to hit.
2. Spider
- Teleporter
- Teleporter placement range has been adjusted to within 2 meters of Spider himself.
- The teleportation portal can no longer be placed in locations where standing is not possible.
- The portal's health has been reduced to 175.
- After a friendly player uses a portal, other friendly players will now be unable to use it for 8 seconds.
- Spirited Away
- An indicator has been added to the teleport trap to make it easier to detect. It now also has a delay of 1 second upon landing before it begins to pull in enemies.
3. Pathojen
- Killer Queen
- This trap has had its size adjusted to make it easier to detect.
4. Jaguar
- Live Wire
- The hitbox of the skill gadget has been adjusted to make it easier to destroy.
- Number of uses has been increased from 2 to 3.
5. Chum
- Chomper
- Chomper's attack interval has been adjusted to 1 second.
- Explosive Bait
- Adjusted the hitbox of the skill gadget to make it easier to destroy.
6. Corona
- Fast Lane
- Dash distance has been increased from 5 meters to 6 meters.
- While dashing, Corona is immune to most debuffs.
- Ashes to Ashes
- The damage reduction and movement speed increase effects will now last for 1.5 seconds after leaving the area of effect.
- The sustained damage dealt by the area has been increased, with the damage interval reduced from 0.2 seconds to 0.1 seconds.
- The damage reduction effect has been increased from 20% to 25%.
7. Broker
- Goddard's Vengeance
- High-explosive rockets can now be launched normally while dashing.
8. Hollowpoint
- Meteora
- Meteora no longer detects enemies within its field of view while aiming.
- Smoke Screen
- Cooldown time has been increased, and it is no longer possible to use this ability in quick succession.
9. Axon
- Electric Guitar
- The feel of firing and throwing sticky bombs has been optimized. Now, if the fire button is pressed during the throw, Axon will fire immediately after completing the throw.
- Fixed an issue where using a charged knife dash and slide tackle simultaneously would significantly extend the slide tackle distance.
10. Zephyr
- Midnight Rambler
- Fixed an issue where, under certain special circumstances, weapon switching time was abnormal when exiting invisibility state.
11. Lancer Skins
- Optimized the display effects of the Cyber Saint skin's Spirit Tail custom components.
- Optimized the animation performance of the skill "Sticky Fingers" for Axon's Athletic Superstar skin.
- Optimized the animation performance of punching without weapons for Corona's FrogPunk skin.
- Fixed visual issues for several of Chum's skins while in first-person perspective.
Weapon
1.Utility Gun
- Fixed an issue where the Blaster did not display its template when thrown directly below the character.
- The Blaster has been given a Dual Fuse mechanism: if a collision occurs within 2.5 seconds after launch, it explodes at 2.5 seconds. If no collision occurs, it explodes immediately upon collision between 2.5 seconds and 3.5 seconds. If no collision happens at all, it explodes at 3.5 seconds.
- Adjusted the tail effect of the Flasher's projectiles, making them less detectable.
- Adjusted the feel of the jump throw for all utility guns. During the jump ascent, players can now perform jump throws more precisely.
2. Cold Shoulder
- Damage from 0 to 20 meters has been adjusted from 23 to 26.
- Damage from 20 to 60 meters has been adjusted from 20 to 22.
3.Discipline
- Adjusted the reload animation for its empty magazine, increasing the bullet insertion time from 1.01 seconds to 1.35 seconds. The overall reload time remains unchanged.
4. Weapon Skins
- Optimized and upgraded the visual effects and sound effects of the Cyber Saint skin's melee weapon Blitzer.
- Fixed some visual performance issues with certain weapon skins.
Maps
1.Yggdrasil
- Adjusted the position of the attackers' B Main blocking wall, providing more space for attackers during the preparation phase.
- Before
- After
2.Naos
- Adjusted the position of the Mid gate to bring it closer to attackers, and added cover outside the gate.
- Before
- After
- Increased the size of the entrance to the B Site from B Short.
- Before
- After
- Adjusted the structure of the back door for the defenders at B Site.
- Before
- After
- Increased the height of the cover at B Main stairs.
- Before
- After
- Adjusted the position of attackers' B Site blocking wall to provide more space for attackers during the preparation phase.
- Before
- After
- Increased the height of the cover for defenders at A Short.
- Before
- After
3.Dongtian
- Increased the size of A Main and added a piece of cover along A Main.
- Before
- After
- Adjusted the height of the cover within A Site.
- Before
- After
- Added a new set of cover in Mid.
- Before
- After
- Adjusted the layout of the cover at B Main.
- Before
- After
- Removed and adjusted the door at B Short.
- Before
- After
- Adjusted the position of the blocking wall at Mid.
- Before
- After
- Adjusted the interaction range of the device at Mid.
4.Black Market
- Removed the handrail from the A Site stairs.
- Before
- After
- Adjusted the size of the building at Mid.
- Before
- After
- Moved the position of the interactive door at A Short closer to the defending side.
- Before
- After
5.Akhet
- Increased the height of the cover within B Site.
- Before
- After
- Adjusted the size of the path near B Site defender spawn.
- Before
- After
- Increased the height of A Site cover.
- Before
- After
- Adjusted the position of the A Main blocking wall to provide more space for attackers during the preparation phase.
- Before
- After
- Adjusted the position of the blocking wall at Mid.
- Before
- After
6.Tundra
- Increased covers at A Site.
- Before
- After
7.Ghost Town
- Added a climbable structure.
- Before
- After
Shard Cards
Shard Clash
- Let Them Hear You
- It is now easier to reach maximum effectiveness.
- Painful Motivation
- Increased the movement speed boost from 15% to 40%.
- Bullet Upgrade
- Reduced the detonation time of the mini-grenades from the Blaster from 2.5 seconds to 1.5 seconds.
- Infernal Hounds
- Fixed an issue where flames would still appear when Infernal Hounds were destroyed.
- Fixed an issue where flames could penetrate walls and burn players at certain locations.
- Hold the Pass
- Now only affects the side that plays the card, instead of both.
- Reaper's Scythe
- Reduced single hit damage from 40 to 25.
- Tick Tock
- The time for the target site to close has been adjusted from 60 seconds to 75 seconds.
- Nerfed A Site
- Reduced the required Shard Points to 2.
- Nerfed B Site
- Reduced the required Shard Points to 2.
- Itchy Triggers
- No longer affects skills and melee weapons.
- Life Saver
- Teammates now only have 30% health on revival.
- Bad Knees
- Optimized the height detection mechanism.
Outbreak
- Mass Cheetah
- Increased movement speed boost from 5% to 6%.
- Health Club
- Reduced the required Shard Points from 13 to 8.
- Iron Head
- Increased the required Shard Points from 7 to 18.
- Squat Defense
- Increased the damage reduction and recoil reduction while crouching from 27% to 30%.
- Weighted Bullets
- Reduced the slow effect and duration boost from 30% to 20%.
- Lucky Bullets
- Increased the required Shard Points from 12 to 18. Increased the max number of duplicates players can hold from 1 to 2.
- SuperFly
- Changed rarity from gold to purple.
- Holistic Deadicine
- Now available to Survivors only.
- Projectile Scan
- Now available to Survivors only.
- Maximum Overhealth
- Now available to Survivors only. Increased the max number of duplicates players can hold from 1 to 2.
- Close-Quarters Expert
- Increased the required Shard Points from 5 to 8. Changed rarity from white to blue.
- Tough Skin
- Requirement for the 1% damage reduction has increased from 100 to 200 maximum health.
- Bulletproof Vest
- Damage reduction of bullets to the torso increased from 10% to 20%.
- In Perfect Health
- Increased health recovery per second from 1% to 3% of the max health.Decreased the max number of duplicates players can hold from 4 to 3.
- Ricochet
- Maximum number of ricochets reduced from 3 to 2. Increased the required Shard Points from 7 to 12.
Deathmatch (Formerly known as Battle Rotation)
- Lucky Rocket
- Increased rocket launch probability from 2.5% to 3.5%, but reduced damage from 90 to 50.
- Reduced launch cooldown from 2 seconds to 1.5 seconds.
- Health Club
- Max health increase raised from 25 to 30.
- Reduced the required Shard Points from 6 to 5.
- Portable Jump Pad
- Jump height increased from 4 meters to 4.5 meters. Horizontal jump distance increased.
- Charging time reduced from 20 seconds to 15 seconds. Duration increased from 8 seconds to 15 seconds.
- Can be used immediately after equipping.
- Quick Dodge
- Charging time reduced from 20 seconds to 15 seconds. Cooldown reduced from 2 seconds to 1 second.
- Can be used immediately after equipping.
- No Survivors
- Damage reduced from 300 to 225.
- Cooldown increased from 5 seconds to 20 seconds.
- Increased the required Shard Points from 25 to 28.
- Added synergy effects with explosion-related Shard Cards like Bigger Bombs and Explosion Specialist.
- Bombing Signal
- Changed to a free skill card. Charging time adjusted to 75 seconds.
- Reduced single explosion damage.
- Sanctuary
- Changed to a free skill card. Charging time adjusted to 60 seconds.
- Shield health reduced from 1200 to 800.
- Allies inside the shield gain 25% damage reduction.
- Explosive Shot
- Reduced required Shards Points from 7 to 5.
- Lucky Bullets
- Increased the required Shard Points from 9 to 10.
- Increased projectile spread of additional bullets.
- Assault Hammer
- Charged shockwave kill distance increased from 3.3 meters to 3.5 meters. Maximum damage distance slightly increased.
- Can now land quickly while using the Assault Hammer in mid-air.
- Kerplunk
- Maximum damage reduced from 100 to 80.
- Slightly increased explosion radius.
- Vampire Bullet
- Reduced the required Shard Points from 8 to 5.
- Long Dash
- Charged attack dash distance bonus adjusted from 100% to 50%.
- Time to Snipe
- Reduced the required Shard Points from 6 to 5.
- Iron Head
- Reduced the required Shard Points from 4 to 3.
- Quick Shot
- Reduced the required Shard Points from 7 to 6.
- Birdman
- Reduced the required Shard Points from 6 to 4.
- Dragon's Breath
- Reduced the required Shard Points from 6 to 5.
- Toxic Smog
- Changed to a free skill card. Charging time adjusted to 60 seconds.
- Shard Thief
- Shard Points stolen per enemy killed adjusted from 3% to 2%.
- Removed cooldown for the passive effects of all tactical cards.
- Increased default usage counts of some Lancer skill cards, aligning their usage counts with the default usage counts of Lancer skills in Scrimmage.
General
- The disappearance time of enemy icons on the minimap has been adjusted from 2 seconds to 8 seconds.
- A new option for uninterrupted sprinting has been added in the sprint-related settings. When this option is enabled, other actions will not interrupt the sprint.
- Fixed an issue where sprinting would interrupt ADS when using the toggle ADS option.
- Optimized the exit logic for toggle sprints, so that quickly changing direction will no longer cause the sprint to end.
- Fixed the functionality of the settings "Hide Non-competitive Skin Components from Enemies" and "Hide Non-competitive Skin Components from Allies" in Basic Settings.
- The Custom Room feature has been adjusted to be available for players after reaching account level 5.
- Due to gameplay and level updates, recordings and highlights before the updates in player histories will no longer be viewable. Please save your recordings externally if you wish to keep them.
- Fixed the issue where changing player names during a membership period would not trigger the proper cooldown.
- Simplified the layout of lobby information.
- We have simplified the currency system by merging the Lancer skin keys and weapon skin keys into a unified Skin Key. The related items held by players will merge automatically.
Appendix
Shard Card Update Details
New Shard Cards for Shard Clash:
- Community Healthcare——[Join Forces]: Regain HP slowly.
- Choke——Shotguns: Reduce spread significantly.
- Bulletproof Design——Allied traps are immune to damage.
- Invisible Traps——Allied traps are invisible until triggered.
- Open Your Big Trap——Allied trap range +30%.
- Free Refills!——Replenish the trap skill usage when your skill traps are destroyed.
- Doomsday Bomb——[Deathrattle]:Respawn as special zombies that can explode.
- Time-Saving Kill——[Kill]: Reduces round time by 10 seconds.
- Cold Front——A cold front disables all traps.
- Guerrilla Fighter——[Disengage]: Movement speed + 15%.
- Healthy Stretching——Regain 1 HP each time you jump.
- Converter Feeding——[Converter]: The converter eats nearby traps after it's planted, increasing the time required to defuse it.
- Secret Planting ——Become invisible while planting the converter. The converter is also invisible after planted.
- Converter Camouflage——Becomes invisible while holding the [Converter]; reveal yourself after taking damage.
- Scanning Bat——A bat flies after you, periodically scanning and revealing nearby enemies.
- Feral Hogs——A friendly red hog follows you, knocking down and disarming enemies.
- Everybody Dance Now——Launch a wave of sound forward. Enemies are forced to dance.
- Parting Vision——[Deathrattle]: Expose nearby enemies.
- Avenge Me!——[Deathrattle]: Teammate damage +10%.
- Bulletproof Doors——Upgrade all doors to bulletproof auto-doors.
- Quickstart——Faster movement for 5s after round begins.
- Hyperkinetic Bullet——[Bullet]: The faster you move, the higher damage you deal.
- Burn the Boats——The fewer [bullets] in your mag, the higher damage you deal.
- Powerful Strike——[Bullet]: Your first shot after 1 second of not firing causes knockback.
- Anti-Healing Bullets——[Bullet]: Prevent enemies from recovering HP for 20s.
- Reactive Armor——Gain a one-time shield with high damage reduction.
- Psychic Link——Switch to a random enemy's perspective once.
- Flashlight——Attach a flashlight to your firearm that interferes with enemy sights.
- Expert Juggler——Movement speed +50% and damage reduction +25% when switching from your primary weapon after firing.
- Archer——You and your teammates can transform into archers.
- Behind Enemy Lines——Swap the spawn locations of Attackers and Defenders, but defusing time +40s.
- Soul Cairn——Each enemy drops a Soul Cairn on death.
- Initial Scan——Expose enemies for 3s when the combat begins.
- Vitality Staff——Generate a Vitality Staff in your spawn site.
- Random Teleportation——Entering a portal will take you to another portal at random.
- Bounce Mushroom——Spawn Bounce Mushrooms on some attacking routes.
- Driving Rain——Heavy rain creates flooded areas that slow down enemies.
- Butterfingers——After a period of continuous fire, enemies drop their primary weapon.
- From the Shadows——Weapon damage +30% for 5s after leaving invisibility.
- Projectile Scan——[Projectiles]: Scan the area on first collision.
- Heal-All——[Healing]: Increases ADS and reloading speed in 20 seconds.
- Tall Poppy——[N Points][Bullet]: Damage +<RuleCards_Highlight>{1}</>x10% when on lower ground than your enemy.
- Yoink!——After picking up an enemy weapon, that weapon's uses +1.
- Haunting——[Deathrattle]: Expose enemies who damaged you in 5s.
- A Knife in the Dark——Enter a stealth state while standing still and wielding a melee weapon for 5 seconds.
- Elusiveness——[Kill]: Become invisible for 2.5 seconds.
- Sneak Attack——You cannot be exposed while crouching.
- Scanner Interference——Enemy scans only show as pings.
- It's Mine Now——[Kill]: You can immediately equip the weapon of the enemy you killed.
- Slow Bullets——Enemy [Bullets] fly more slowly.
- Interception!——Enemy [projectiles] are big and destructible.
- Thorn Trap——Acquire a thorn trap.
- Vulnerability Site A——[N Points]: Generates an area in Site A where enemies take {1}x6% more damage.
- Vulnerability Site B——[N Points]: Generates an area in Site B where enemies take {1}x6% more damage.
- Shield Rod——Generate a Shield Rod at your spawn site.
- Melee Rod——Generate a Melee Rod at your spawn site.
- Relativistic Bullets——[N Points][Bullet]</>: Steal enemy movement speed {1}x3%.
- Power Failure——Disable elevators on the map.
- Jump Shot Expert——While jumping, bullet spread range is significantly reduced.
- De-Debuffs——[N Points]: Enemy skills reduce damage over time and speed by {1}x10%.
- Cursed Crits——[N Points]: Enemy [headshot] damage -{1}x5%.
- Battle-Hardened——[Injured]: Increases the damage you deal.
- Swap!——You can swap positions with a teammate.
- Phantom A Site——A site is misty and infested with phantoms.
- Phantom B Site——B site is misty and infested with phantoms.
- Demon Eyes——Deal damage over time to enemies in your field of view. Taking headshot damage shuts down this effect.
- Tariff——Get 100% of the Shard Points spent by enemies this round.
Shard Cards removed from Shard Clash:
- Killstreak Bonus——[Kill]: Damage +10% with each kill.
- Weapon or Life——Sacrifice your primary weapon to survive fatal damage once.
- Shotgun Charge——Shotgun: Charge pellets when ADS, adding a max of 120% extra damage.
- Two-Way Portals——Map portals work in both directions.
- Smoke Shields——Increase your max HP by staying in smoke.
- High Ground——[N Points][Bullet]: Damage +{1}% when on higher ground than your enemy.
- Informant——[Kill]: Ping remaining enemies.
- Skill Treasures——[Treasure] can now drop items that replenish skill uses.
- Bullet Trade——[Projectile] skills can be replenished with primary weapon ammo.
- Toxic Traps——Each ally can place one toxic trap.
- Misty A Site——A Site becomes misty.
- Misty B Site——B Site becomes misty.
- Portal Malfunction——Disable portals on the map.
- Efficient Conversion——[Converter]: Once planted, time to Converter completion -20s.
- Drought——Drains on the map are dry.
- Acrophobia——Midair enemies have -50% [bullet] damage. This effect persists for 2s after landing.
- Feinting Flash——Dropping your primary weapon generates a flashbang.
- Peace Treaty——Dropping your primary weapon grants 70% damage reduction.
- Airborne Justice——Higher fire rate and reload speed while in midair.
- Lingering Smoke——Smoke duration +100%.
- Alert——[Disengaged]: Sense nearby enemies.
- Stand Up Straight!——Enemies can't crouch or slide.
- Mini Traps——Enemy trap range -30%.
- Healing Site A——Generate a healing zone in Site A.
- Healing Site B——Generate a healing zone in Site B.
New Shard Cards for OUTBREAK:
- Explosive Shot——[Bullet]: Explode on impact.
- Birdman——[ADS]: Fall slower when in mid air.
- Spiked Skin——Grow spikes that have a chance to damage attackers with every hit taken. Effect is not triggered by headshots.
- Shotgun Charge——Shotguns: Charge pellets when ADS, adding extra damage. Shots also knock yourself back.
- Backup Weapon——You can equip another primary weapon to your secondary weapon slot.
- Rapid Marksman Weapons——Marksman Weapons: Significantly reduce recoil and increase rate of fire.
- Precision Hipfire——Significantly reduce hipfire spread.
- Explosive Frenzy——Briefly increase movement speed after dealing explosive damage.
- Explosive Shockwave——Explosions generate a shockwave that knocks back enemies.
- Target Locked——Enemies hit by a sniper or marksman weapon are exposed and take increased damage.
- Desperate Speed——The lower your HP, the faster you move.
- Rusty Bullets——Bullet: Damage -95%. Instead, deal 2% of the enemy's max HP with every hit.
- Survival Regen——Gain constant HP regeneration. The lower your health, the faster the regeneration.
- Savior——Parasites you kill have a small chance to respawn as Survivors.
- Rapid Pollution——Reduces the cooldown of Parasitic Sludge.
- Over-Regen——[Deathrattle]: Max HP +500, capped at 3000.
- Tenacious——HP stops decreasing when near death. This effect is temporary.
- Draining Strikes——Melee damage has lifesteal.
- Phoenix Vaccine——You are immune to Parasite infection once.
- Sticky Sludge——"Parasitic Sludge" causes further knockback, and affected Lancers temporarily cannot ADS.
- Blast Suits——Reduce damage taken from explosions.
- Reliable Help——Pistols don't consume spare ammo.
- Demon Eyes——Deal damage over time to enemies within range in your field of view. Taking headshot damage shuts down this effect.
- Open Wounds——Melee hits reduce enemy movement speed.
- Infected Wounds——Melee hits prevent enemies from recovering HP.
- Anti-Healing Bullets——[Bullet]: Prevent enemies from recovering HP.
New Shard Cards for Battle Rotation
- Hipfire Choke——Reduces hipfire spread by 25%.
- Close Havoc——[Bullet]: Damage +20% at close range.
- Community Healthcare——[Join Forces]: Regain HP slowly.
- Glass Cannon——[Bullet] damage +50%, but you take 50% more damage.
- Blood Frenzy——Instantly regain 50 HP upon killing an enemy in melee, and briefly increase movement speed.
- Sprint Fire——Hipfire doesn't interrupt sprinting.
- Bigger Bombs——Explosion ranges +33%.
- Large Caliber——Mag size reduces by 40%, while damage increases by 20%.
- Big Head Shot——[Bullet]: Shoot enemies and their heads become bigger!
- Quick Reload——Reloading time is greatly reduced.
- Prosthetic Enhancements——Limbs are bulletproof.
- Blast Suits——Damage taken from enemy explosions -25%.
- Rapid Marksman Rifle——Marksman Weapon: Reduce recoil and remove fire rate limit.
- SuperFly——Gain double jump.
Shard Cards removed from Battle Roation:
- Freeze Bullet——[Bullet]: Enemy movement speed -30% on hit.
- Ricochet——[Bullet]: Ricochet up to 3 times.
- Brawler——Melee weapon damage +50%.
- Small Heads——Your head is smaller.
New Shard Cards for Arcade Rotation:
New Shard Cards for Capture The Core & Deck Deathmatch:
- Parting Explosion——[Deathrattle]: Explode massively.
- Homing Projectiles——[Projectiles]: Track enemies.
- Elusiveness——[Kill]: Become invisible for 2.5s.
- Piercing Bullet——[Bullet]s can go through walls once.
- Black Hole Traps——Traps generate black holes when triggered.
- Deadly Rewind——Your last few bullets zip back into your gun when you reload.
- Quick Reload——Reloading time is greatly reduced.
- Prosthetic Enhancements——Limbs are bulletproof.
- Feinting Flash——Dropping your primary weapon generates a flashbang.
- Peace Treaty——Dropping your primary weapon grants 85% damage reduction.
- Eagle Eyes——Expose all enemies in line of sight.
- Dullahans——Your head becomes invulnerable flames.
- Let Them Hear You——The Louder, the Faster!
- Reaper's Scythe——Obtain Reaper's Scythe.
- Super Jump——Your jumps become SUPER!
- Juggling Expert——Movement speed +50% and damage reduction +25% when switching from your primary weapon after firing.
- IP Theft——Destroying an enemy trap generates an identical allied trap.
New Shard Cards for Melee Deathmatch:
- Elusiveness——[Kill]: Become invisible for 2.5s.
- Quick Charge——Melee attack charge time -50%.
- Let Them Hear You——The Louder, the Faster!
- Reaper's Scythe——Obtain Reaper's Scythe.
- New Shard Cards for Sniper Deathmatch:
- Juggling Expert——Movement speed +50% and damage reduction +25% when switching from your primary weapon after firing.
- Elusiveness——[Kill]: Become invisible for 2.5s.
- Piercing Bullet——[Bullet]s can go through walls once.
- Quick Charge——Melee attack charge time -50%.
- Deadly Rewind——Your last few bullets zip back into your gun when you reload.
- Prosthetic Enhancements——Limbs are bulletproof.
New Shard Cards for One Shot:
- Elusiveness——[Kill]: Become invisible for 2.5s.
- Piercing Bullet——[Bullet]s can go through walls once.
- Quick Charge——Melee attack charge time -50%.
- Deadly Rewind——Your last few bullets zip back into your gun when you reload.
- Quick Reload——Reloading time is greatly reduced.
- Prosthetic Enhancements——Limbs are bulletproof.
- Let Them Hear You——The Louder, the Faster!
New Shard Cards for Rocketeers:
- Elusiveness——[Kill]: Become invisible for 2.5s.
- Quick Charge——Melee attack charge time -50%.
- Black Hole Traps——Traps generate black holes when triggered.
- Let Them Hear You——The Louder, the Faster!
New Shard Cards for Mirror Clash:
- Piercing Bullet——[Bullet]s can go through walls once.
- Quick Charge——Melee attack charge time -50%.
- Black Hole Traps——Traps generate black holes when triggered.
- Deadly Rewind——Your last few bullets zip back into your gun when you reload.
- Quick Reload——Reloading time is greatly reduced.
- Prosthetic Enhancements——Limbs are bulletproof.
- Feinting Flash——Dropping your primary weapon generates a flashbang.
- Eagle Eyes——Expose all enemies in line of sight.
- Dullahans——Your head becomes invulnerable flames.
- Squat Master——Every time you crouch, increase your max HP.
- Let Them Hear You——The Louder, the Faster!
- Reaper's Scythe——Obtain Reaper's Scythe.